Eoün.
“Mistakes of the past give root to buds of future wisdom.”
Overview
Provinces: Natural World, Life, and Weather
Often called the Green Father, it is said that he created the plants, animals, and races of Elrün. He is often described as a wizened old man with a long flowing green beard and a wreath of vines around his head. Depictions of him in ancient texts often show him with antlers and the hooves of a deer. Shifters often revere him and use these ancient depictions of him as a model of their ancestry instead of the oft believed theory of lycanthropy. Often worshiped by those who subsist on the natural world, it is said he controls the turning of the seasons and the ferocity of natures guardians.
Most champions of Eoün understand the cycles of nature-embracing life, death, and rebirth. Cherishing the solitude and serenity of nature, they seek to keep the natural world free and healthy from all corruption. They tirelessly defend the natural world, regardless of their mortal ties and associations. Eoün cares more for consistency of actions than vows of loyalty and expressions of devotion.
Earning & Losing Piety
You increase your piety with Eoün when you expand his influence in the world in a concrete way through acts such as these:
- Healing a sick or injured wild animal.
- Stopping those who hunt for sport or profit.
- Slaying aberrations, fiends, or undead.
- Protecting and preserving the wild from major threats.
Your piety with Eoün decreases if you diminish his influence in the world, contradict his ideals, or let him down through acts such as these:
- Killing an animal for any reason other than necessity.
- Protecting civilization from natural dangers.
- Dedicating a shrine or monument, to any god, including Eoün.
- Expressing devotion or loyalty to any god or group, including Eoün.
Ranks
Rank | Piety | Perk |
---|---|---|
Pupil | 3 | Moderate upgrade to your Ancient Stone, Minor, now usable once per day. |
Devotee | 7 | Choice of 1 of 3 abilities usable once per day: Leeching Seed, Verdant Wisps, Wild Roar. |
Votary | 15 | Gain access to improved blessings from your Ancient Stone. |
Disciple | 25 | You may now use your chosen Devotee feature twice per day. |
Champion | 40 | You may now use each blessing from your stone once per day. |
Aspect | 50 | You can increase your Dexterity, Constitution, or Wisdom score by 2 and also increase your maximum for that score by 2. |
Pupil
Piety 3+
As a pupil of Eoün, you can call upon his blessings through your Ancient Stone each day instead of once per week.
Devotee
Piety 8+
As a devotee of Eoün, you can harness new powers to aid you in defending and protecting the natural world. You may choose 1 of the following abilities that can be used once per day.
Leeching Seed
Verdant Wisps
Wild Roar
Whenever you reach a level that grants the Ability Score Improvement feature, you may replace your chosen ability with a different one.
Leeching Seed
As an action, you plant a life-sapping seed in a target creature within 15-feet. The target must make a DC 16 Constitution saving throw. On a successful save, the target takes 3d10 necrotic damage from the seed, has its speed reduced by 15 feet for 1 round, and the effect ends.
On a failed save, the seed deals 3d10 necrotic damage, and the seed persists for 1 minute. While the seed persists, the target has its speed reduced by 15 feet, and you can use a bonus action on your following turns to have the seed deal 3d10 necrotic damage to the target.
Whenever the seed deals damage to the target, you regain hit points equal to half the amount of necrotic damage the target takes from the seed.
Verdant Wisps
As an action, you summon forth a number of wisps, equal to your proficiency bonus, that float around you for 1 minute. The wisps give off a a faint green glow, centered on you, that sheds dim light in a 5-foot radius.
While the wisps persist, on your turn (no action required) you can cause a wisp to heal a creature you can see within 5 feet, 1d10 HP. The wisps can’t heal constructs or undead. A creature can be healed by more than one wisp, though each wisp can only heal once per round.
Additionally, you can sacrifice a wisp and cause it to remove one condition from a creature (you can see) within the radius. Once a wisp has been used in this way it disappears and can no longer be used to heal for the duration.
Wild Roar
As an action, you let out a ferocious roar. All non-friendly creatures in a radius equal to 5x your proficiency bonus, centered on you, must make a DC 16 Wisdom saving throw or be frightened of you for 1 minute. An aberration, fiend, or undead that is immune to the frightened condition is still affected by the roar.
Additionally, all friendly creatures in the radius are affected by the Haste spell for three (3) rounds and do not suffer from its lethargy when its effects pass.
Votary
Piety 16+
As a votary of Eoün, you are given access to more potent blessings through your Ancient Stone.