The Kor
Deeply reverent of the land and its sacred sites, the nomadic kor
Life of a Nomad
The Kor of Elrün live a sparse and nomadic existence. They travel mercilessly light, carrying with them only the essentials, valuing the portability of individual skill and strength of character over more “static” virtues. Despite their constant motion, the Kor revere locations in a deep sense. They travel in small bands along one of several pilgrimage routes, visiting dozens of sacred sites across Elrün. Each pilgrimage circuit takes decades, and many are lost to dangers along the way.
Slender and Silent
Kor
The kor
Kor Names
Male Names:
Female Names: Fathi, Femya,
Second Names: Dawncrag, Duskthorne,
Kor Traits
Kor
Ability Score Increase
Your Dexterity score increases by 2, and your Wisdom score increases by 1.
Age
Kor
Alignment
Most
Size
Kor average nearly 6 feet tall, but are much lighter and more slender than humans. Your size is Medium
Speed
Your base walking speed is 30 feet.
Nimble Climbers
You have proficiency in the Athletics and Acrobatics skills.
Master’s of Hook and Pick
While using a Climber’s Kit and your hook and pick you gain a climbing speed of 20 feet as long as you are not encumbered and not wearing heavy armor. You are also proficient when attacking with your hook or pick. They deal 1d6 piercing damage and have the following properties: Finesse, Light, and Thrown (range 20/60).
Resourceful Artisan
As part of a short rest, you can harvest bone and hide from a slain beast, construct, dragon, monstrosity, or plant creature of size small or larger to create one of the following items: a hook or pick, five pitons, a component of a climber’s kit, or appropriate artisan’s tools, such as leatherworker’s tools.
Lights Fate
You gain the use of two d6 fate die. You may roll the die and add the number rolled to one ability check, attack roll, or saving throw you make. You can wait until after the d20 is rolled before deciding to use a fate die, but you must decide before the DM says whether the roll succeeds or fails.
You regain all uses of your fate die after a long rest.
Cliff Born
You’re acclimated to
Languages
You can speak, read, and write Common, and communicate in the silent speech of the kor.