Human
Elrün’s population is predominantly human. However, the regional populations some significant differences from each other. The human populations have adapted to the landscapes in which they have lived for many millennia. Even though each variant has a primary culture center, each human variant can be found throughout all of Elrün.
Human Names
Humans as a whole have no typical names. Most parents give names that are linked to their region’s culture or to the naming traditions of their ancestors. Some human parents give their children names from other languages (pronounced more or less correctly).
Aenyr Names: Their names have an Asian theme and feel following Chinese and Japanese styles. You can browse for ideas for their names on DnD Beyond (Chinese, Japanese) or through this name generator (Chinese, Japanese).
Cael Names: Their names are very diverse compared to other human variants. You can browse for ideas for their names on DnD Beyond or through this name generator.
Valeran Names: Their names have a Celtic theme and feel. You can browse ideas for their names on DnD Beyond or through this name generator.
Norian Names: Their names have an English / Irish theme and feel. You can browse ideas for their names on DnD Beyond or through this name generator.
Subrace
Five main sub-races of humans populate the world of Elrün: Aenyr, Cael,
Human traits
Human characters on Elrün have the following traits. The variant human traits presented in the Player’s Handbook is not accepted in this campaign.
Age
Humans reach adulthood in their late teens and live less than a century.
Alignment
Humans tend toward no particular alignment.
Size
Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.
Speed
Your base walking speed is 30 feet.
Languages
You can speak, read, and write Common and one extra language of your choice.
Aenyr
Close cousins to the Norian’s they hail from the seas in western Elrün. It is said the essence of the western storms runs in their blood.
They are shorter,
Ability Score Increase
Your Charisma score increases by 2, and one other ability score of your choice increases by 1.
Sea Hunter
You have proficiency with the spear, trident, light crossbow, and net.
Storm Born
The power of storms enhances and makes you stronger. While in an outdoor area and at least one of the following conditions is present you gain a +1 bonus to attack rolls, saving throws, and ability checks.
- Strong wind
- Ground fog
- Precipitation (rain, hail, snow)
Additionally, you may spend one minute observing the outside conditions after which you can predict what the weather will be at your location for the next 24 hours.
Expert Navigator
You gain proficiency with Navigator’s Tools and you have advantage on Wisdom (Survival) checks related to water environments such as lakes, rivers, seas, and oceans.
Cael
Cael
Ability Score Increase
Your ability scores each increase by 1.
Versatile
You gain proficiency in one skill or tool of your choice. Further, you gain expertise with the chosen skill or tool, which means your proficiency bonus is doubled for any
Human Resolve
When you make an attack roll, an ability check, or a saving throw, you can do so with advantage. Once you use this ability, you can’t use it again until you finish a short or long rest.
Kaldyr
A close cousin to the
Beneath the towering peaks of the Shiverchill, life is one of many challenges that must be faced and conquered each day. Food, water, and shelter are rare upon the tundra. A single mistake can mean hunger, starvation, and doom to the community or a single heroic action can ensure its survival.
Ability Score Increase
Your Strength score increases by 2, and two other ability scores of your choice
Arctic Hunter
You have proficiency with the handaxe, spear, war pick, net, and
Snow Born
You have resistance to cold damage, which also makes you naturally adapted to cold climates, as described in chapter 5 of the Dungeon Master’s Guide.
Embrace the Tundra
Whenever you make an Intelligence (Nature) or Wisdom (Survival) check related to cold or arctic climates, you are considered proficient in
Daunting Presence
You have proficiency in the Intimidation skill.
Frigid Determination
When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest.
Kynian
Kynians
Ability Score Increase
Your ability scores each increase by 1.
Versatile
You gain proficiency in one skill or tool of your choice. Further, you gain expertise with the chosen skill or tool, which means your proficiency bonus is doubled for any
Human Resolve
When you make an attack roll, an ability check, or a saving throw, you can do so with advantage. Once you use this ability, you can’t use it again until you finish a short or long rest.
Norian
Despite being a normally talkative folk, Norian’s tend to keep their personal lives private, and they usually engage more with ideas than with people. They form close friendships based on mutual interests or compelling disagreements, and their interactions dwell on their thoughts, rather than their feelings, about those issues.
They are of average height
Ability Score Increase
Your Intelligence score increases by 2, and one other ability score of your choice increases by 1.
Breadth of Knowledge
You gain proficiency with two of the following skills of your choice: Arcana, History, Investigation, Nature, or Religion. You also gain proficiency with any one tool, vehicle, or musical instrument of your choice.
Sea Born
You have advantage on Strength (Athletic) checks related to swimming and Constitution checks to hold your breath.
Magecraft
You can create a temporary magic item out of a common item such as a trinket, ring, pipe, etc. Choose a cantrip from the Bard, Druid, or Wizard spell list, you infuse the cantrip into the chosen item. You cannot infuse the cantrip into an item that is already magical. As long as you possess the item, you know the cantrip. At the end of a long rest, you can replace it with a new item and select a new cantrip from the Bard, Druid, or Wizard spell lists. Intelligence is your spellcasting ability for this cantrip.
Skilled Tongue
You learn two extra languages of your choice.
Oscilian
Despite being a normally talkative folk, Oscilians tend to keep their personal lives private, and they usually engage more with ideas than with people. They form close friendships based on mutual interests or compelling disagreements, and their interactions dwell on their thoughts, rather than their feelings, about those issues.
Being naturally gifted with a keen and sharp mind, many can be haughty and believe themselves to be superior over all the other races of Han.
They are of average height,
Ability Score Increase
Your Intelligence score increases by 2, and one other ability score of your choice increases by 1.
Breadth of Knowledge
You gain proficiency with two of the following skills of your choice: Arcana, History, Investigation, Nature, or Religion. You also gain proficiency with any one tool, vehicle, or musical instrument of your choice.
Magecraft
You can create a temporary magic item out of a common item such as a trinket, ring, pipe, etc. Choose a cantrip from the Bard, Druid, or Wizard spell list, you infuse the cantrip into the chosen item. You cannot infuse the cantrip into an item that is already magical. As long as you possess the item, you know the cantrip. At the end of a long rest, you can replace it with a new item and select a new cantrip from the Bard, Druid, or Wizard spell lists. Intelligence is your spellcasting ability for this cantrip.
Skilled Tongue
You learn two extra languages of your choice.
Valeran
They are of medium build and height, with dusky skin that tends to grow fairer the farther north they dwell. Their hair and eye color vary widely, but brown hair and brown or green eyes are the most common.
Ability Score Increase
Your Dexterity score increases by 2, and one other ability score of your choice increases by 1.
Huntsman Training
You have proficiency with the handaxe, shortsword,
Eoun’s Blessing
Thanks to your mystical connection to nature, you gain proficiency with one of the following skills of your choice: Animal Handling, Nature, Stealth, or Survival. Additionally, when you make an Intelligence (Nature) or Wisdom (Survival) check, you can roll a d4 and add the number rolled to the ability check.
Spry Steps
Your base walking speed increases to 35 feet.
Wildwood Ghost
You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
Langauages
You can speak, read, and write Common and Sylvan.