Human

Elrün’s population is predominantly human. However, the regional populations some significant differences from each other. The human populations have adapted to the landscapes in which they have lived for many millennia. Even though each variant has a primary culture center, each human variant can be found throughout all of Elrün.

Human Names

Humans as a whole have no typical names. Most parents give names that are linked to their region’s culture or to the naming traditions of their ancestors. Some human parents give their children names from other languages (pronounced more or less correctly).

Aenyr Names: Their names have an Asian theme and feel following Chinese and Japanese styles. You can browse for ideas for their names on DnD Beyond (Chinese, Japanese) or through this name generator (Chinese, Japanese).

Cael Names: Their names are very diverse compared to other human variants. You can browse for ideas for their names on DnD Beyond or through this name generator.

Valeran Names: Their names have a Celtic theme and feel. You can browse ideas for their names on DnD Beyond or through this name generator.

Norian Names: Their names have an English / Irish theme and feel. You can browse ideas for their names on DnD Beyond or through this name generator.

Kaldyr Names: Their names have a Norse theme and feel. You can browse for ideas for their names on DnD Beyond or through this name generator.

Subrace

Five main sub-races of humans populate the world of Elrün: Aenyr, Cael, Valeran, Norian, and Kaldyr. Choose one of these sub-races listed below.

Human traits

Human characters on Elrün have the following traits. The variant human traits presented in the Player’s Handbook is not accepted in this campaign.

Age
Humans reach adulthood in their late teens and live less than a century.

Alignment
Humans tend toward no particular alignment.

Size
Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.

Speed
Your base walking speed is 30 feet.

Languages
You can speak, read, and write Common and one extra language of your choice.

Aenyr

Close cousins to the Norian’s they hail from the seas in western Elrün. It is said the essence of the western storms runs in their blood.

They are shorter, olive-skinned folk with lighter blue, green or gray eyes that resemble the seas. Most have darker brown or black hair.

Ability Score Increase
Your Charisma score increases by 2, and one other ability score of your choice increases by 1.

Sea Hunter
You have proficiency with the spear, trident, light crossbow, and net.

Storm Born
The power of storms enhances and makes you stronger. While in an outdoor area and at least one of the following conditions is present you gain a +1 bonus to attack rolls, saving throws, and ability checks.

  • Strong wind
  • Ground fog
  • Precipitation (rain, hail, snow)

Additionally, you may spend one minute observing the outside conditions after which you can predict what the weather will be at your location for the next 24 hours.

Expert Navigator
You gain proficiency with Navigator’s Tools and you have advantage on Wisdom (Survival) checks related to water environments such as lakes, rivers, seas, and oceans.

Cael

Cael are some of the most well rounded and resilient people of all Elrün. They predominately hail from the west and can be found in all types of locales. Caels are of moderate height and build, with skin hues ranging from dark to fair. Their hair is usually brown or black, and their eye color varies widely, though brown is most common.

Ability Score Increase
Your ability scores each increase by 1.

Versatile
You gain proficiency in one skill or tool of your choice. Further, you gain expertise with the chosen skill or tool, which means your proficiency bonus is doubled for any ability check you make with it.

Human Resolve
When you make an attack roll, an ability check, or a saving throw, you can do so with advantage. Once you use this ability, you can’t use it again until you finish a short or long rest.

 

Kaldyr

A close cousin to the Valeran, countless generations of hardships and survival in the northern tundra have helped adapt these humans to their harsh environment. Kaldyr mostly live in small communities and settlements. Their lifeblood is hunting the herds of various animals that roam the tundra. These beasts provide for the most important necessities that make survival possible.

Beneath the towering peaks of the Shiverchill, life is one of many challenges that must be faced and conquered each day. Food, water, and shelter are rare upon the tundra. A single mistake can mean hunger, starvation, and doom to the community or a single heroic action can ensure its survival.

Kaldyr are among the tallest humans in Elrün, with males reaching nearly 7 feet in height with a large build. They tend towards deep red, light brown or light blonde hair that can sometimes be almost white. They have fair skin with most having various shades of blue, brown, or grey eyes.

Ability Score Increase
Your Strength score increases by 2, and two other ability scores of your choice increase by 1.

Arctic Hunter
You have proficiency with the handaxe, spear, war pick, net, and shortbow.

Snow Born
You have resistance to cold damage, which also makes you naturally adapted to cold climates, as described in chapter 5 of the Dungeon Master’s Guide.

Embrace the Tundra
Whenever you make an Intelligence (Nature) or Wisdom (Survival) check related to cold or arctic climates, you are considered proficient in the Nature or Survival skills and add double your proficiency bonus to the check, instead of your normal proficiency bonus.

Daunting Presence
You have proficiency in the Intimidation skill.

Frigid Determination
When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest.

Kynian

Kynians are some of the most well rounded and resilient people of all Han. They predominately hail from the east, with their home capital being the Free City of Glioport. Kynians are of moderate height and build, with skin hues ranging from dark to fair. They have no predominat traits such as hair or eye color, but they do exhibit a scrappy resolve and dislike of the haughty Oscilians.

Ability Score Increase
Your ability scores each increase by 1.

Versatile
You gain proficiency in one skill or tool of your choice. Further, you gain expertise with the chosen skill or tool, which means your proficiency bonus is doubled for any ability check you make with it.

Human Resolve
When you make an attack roll, an ability check, or a saving throw, you can do so with advantage. Once you use this ability, you can’t use it again until you finish a short or long rest.

 

Norian

Despite being a normally talkative folk, Norian’s tend to keep their personal lives private, and they usually engage more with ideas than with people. They form close friendships based on mutual interests or compelling disagreements, and their interactions dwell on their thoughts, rather than their feelings, about those issues.

They are of average height olive-skinned folk with blue or steely gray eyes. Most have tawny brown or blonde hair, with males often keeping neat short-cropped beards.

Ability Score Increase
Your Intelligence score increases by 2, and one other ability score of your choice increases by 1.

Breadth of Knowledge
You gain proficiency with two of the following skills of your choice: Arcana, History, Investigation, Nature, or Religion. You also gain proficiency with any one tool, vehicle, or musical instrument of your choice.

Sea Born
You have advantage on Strength (Athletic) checks related to swimming and Constitution checks to hold your breath.

Magecraft
You can create a temporary magic item out of a common item such as a trinket, ring, pipe, etc. Choose a cantrip from the Bard, Druid, or Wizard spell list, you infuse the cantrip into the chosen item. You cannot infuse the cantrip into an item that is already magical. As long as you possess the item, you know the cantrip. At the end of a long rest, you can replace it with a new item and select a new cantrip from the Bard, Druid, or Wizard spell lists. Intelligence is your spellcasting ability for this cantrip.

Skilled Tongue
You learn two extra languages of your choice.

Oscilian

Despite being a normally talkative folk, Oscilians tend to keep their personal lives private, and they usually engage more with ideas than with people. They form close friendships based on mutual interests or compelling disagreements, and their interactions dwell on their thoughts, rather than their feelings, about those issues.

Being naturally gifted with a keen and sharp mind, many can be haughty and believe themselves to be superior over all the other races of Han.

They are of average height, olive-skinned folk, with blue or steely gray eyes. Most have tawny brown hair, though it can vary from blonde to a dark black. Most males often keeping neat short-cropped beards.

Ability Score Increase
Your Intelligence score increases by 2, and one other ability score of your choice increases by 1.

Breadth of Knowledge
You gain proficiency with two of the following skills of your choice: Arcana, History, Investigation, Nature, or Religion. You also gain proficiency with any one tool, vehicle, or musical instrument of your choice.

Magecraft
You can create a temporary magic item out of a common item such as a trinket, ring, pipe, etc. Choose a cantrip from the Bard, Druid, or Wizard spell list, you infuse the cantrip into the chosen item. You cannot infuse the cantrip into an item that is already magical. As long as you possess the item, you know the cantrip. At the end of a long rest, you can replace it with a new item and select a new cantrip from the Bard, Druid, or Wizard spell lists. Intelligence is your spellcasting ability for this cantrip.

Skilled Tongue
You learn two extra languages of your choice.

Valeran

Valeran are primarily from central Elrün, though they can be found in just about any large forested area. They are mostly woodsman and hunters, although there are many that live as farmers. Their way of life is living close to the land and working hard for every meal. This makes them self-reliant, pragmatic, and plainspoken.

They are of medium build and height, with dusky skin that tends to grow fairer the farther north they dwell. Their hair and eye color vary widely, but brown hair and brown or green eyes are the most common.

Ability Score Increase
Your Dexterity score increases by 2, and one other ability score of your choice increases by 1.

Huntsman Training
You have proficiency with the handaxe, shortsword, shortbow, and longbow.

Eoun’s Blessing
Thanks to your mystical connection to nature, you gain proficiency with one of the following skills of your choice: Animal Handling, Nature, Stealth, or Survival. Additionally, when you make an Intelligence (Nature) or Wisdom (Survival) check, you can roll a d4 and add the number rolled to the ability check.

Spry Steps
Your base walking speed increases to 35 feet.

Wildwood Ghost
You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.

Langauages

You can speak, read, and write Common and Sylvan.

Valeran-Male